Publikationen
2017
- Ziqiang
Diao.
Cloud-based Support for Massively Multiplayer Online
Role-Playing Games.
Dissertation, University of Magdeburg, Germany, February
2017.
2015
- Ziqiang Diao, Pengfei Zhao, Eike
Schallehn, and Siba Mohammad.
Achieving Consistent Storage for Scalable MMORPG
Environments.
In 19th International Database Engineering & Applications Symposium
(IDEAS '15), pages 33–40. ACM Press, 2015.
2014
- Ziqiang Diao, Shuo Wang, and Eike
Schallehn.
Cloud-based Persistence Services for
MMORPGs.
In The 11th International Baltic Conference on DB and IS
(DB&IS2014), pages 303–314. TUT Press,
2014.
- Ziqiang Diao, Shuo Wang, Eike
Schallehn, and Gunter Saake.
CloudCraft: Cloud-based Data Management for
MMORPGs.
Databases and Information Systems VIII, 270(9):71–84,
2014.
2013
- Ziqiang Diao and Eike Schallehn.
Cloud Data Management for Online Games: Potentials and Open
Issues.
In BTW Workshop on Data Management in the Cloud (DMC).
Köllen-Verlag, 2013.
Accepted for publication.
- Ziqiang Diao and Eike Schallehn.
Towards Cloud Data Management for MMORPGs.
In The 3rd International Conference on Cloud Computing and Services
Science (CLOSER 2013), pages 303–308. SciTePress,
2013.
- Ziqiang
Diao.
Consistency Models
for Cloud-based Online Games: the Storage System's Perspective.
In CEUR-WS, editor, 25rd GI-Workshop on Foundations of Databases
(Grundlagen von Datenbanken), pages 16–21,
2013.
- Ziqiang Diao, Eike Schallehn, Shuo
Wang, and Siba Mohammad.
Cloud Data Management for Online Games: Potentials and Open Issues.
Datenbank-Spektrum, 13(3):179–188, November
2013.